The current multi-player mods have been validated; systems such as the circuit system, interaction system, item system, and entity system can all maintain relatively stable operations.
New version plan: To add a DM system to multi-player mods. Currently, the multi-player mod is host authoritative, and the currently validated server-client architecture can satisfy the requirement of using a regular server to simulate the entire world, which effectively prevents client cheating.
The new version will introduce a fast channel and a large data channel to accommodate third-party mods applying for channels to send modifications regarding terrain, characters, values, etc., to the host. After the application arrives on the host side, the host side can perform client validation and then decide whether to allow it. Once the host clicks auto-agree or approval is granted, the third-party mod sends the data to the host, while the host simultaneously distributes this data to all clients.